This thread's suggestion are all thoroughly thought out by me, there could be 1 or 2 ideas that might be mentioned in a thread somewhere but i do not have the luxury of time to read through every thread or replies. So i sincerely apologize if an idea crashes with anyone's.
All Digimon artwork and artwork present in the altered images below belongs to Bandai, Digimon Heroes!
All other artwork including painted background; tickets are done in Photoshop CC2014 and conceptualize solely by me.
I'm sure runes needed no introduction to seasoned players and/or amateur players, they are pretty much stat modifiers and are able to equip in Digimons of its own race.
But, what if runes are able to provide additional modifiers? Like, runes are able to equip in Digimon race not of their own which in turn gains only a partial of the rune stats but gains elemental damage to race of their opposite color.
What i propose is that runes add 1/3(round down) of their base stats and 1.2x elemental attack modifier to opposite race when equipped in different race other than their own.
 Eqiupping a Dragon Rune on a Nature Digimon.
 If a Knight Rune is equipped on a Nature Digimon, instead of dealing 50% of its damage due to Nature's type ineffectiveness against Dragon race, it will now deal 70% instead (20% increment due to 1.2x elemental attack modifier)
 If a Dragon Rune is equipped on a Nature Digimon, it will deal 120% damage to Nature Digimons.
 If a Nature Rune is equipped on a Nature Digimon, it will have no element attack modifier, thus, it will still deal 200% to Knight Digimons, 100% to other Digimon race and 50% to Dragon Digimons!
Multiple element runes of the same race does not stack, thus still giving a flat modifier of 1.2x damage.
Runes can be hammered out using a hammer and hammered runes will not be destroy, and will return to it's owner's inventory.
Equipped element runes will show in Digimon upon viewing its stats in inventory and during battle.
Cherrymon shared a story once with me, “In the ancient past of the Digital World, when the ten legendary warriors dwell, the land was in chaos. Digimons fought against each other, day and night, and so, many species went extinct.
One fateful day, an unknown being descend from the heaven, bestowing many Digimon wisdom and talent. Ever since, the fights diminish, the Digital World become more peaceful and harmonized, talents were used for the greater good, roles fulfilled and the lands boom with greens for the first time..”
Talent runes come unappraised and will only reveal its talent after appraising it. The abilities and rarity of Talent runes are all randomized.
Some Talent runes can be upgrade to a higher rarity with improved abilities.
Each Digimon can only equip 1 Talent rune.
Talent rune abilities are tied to main skill, so Talent's abilities are based on main skill's turn.
If Digimon equipped with Talent rune is set as leader, ability turn will be based on leader's skill.
Equipped Talent rune cannot be upgraded.
Talent runes can be hammered out using a hammer and hammered runes will not be destroy, and will return to it's owner's inventory.
Talent rune is a card like normal/element runes and will occupy inventory space.
Talent runes are dropped randomly or given during events.
* Some examples of Talent abilities:
- 1.4x element damage to a certain type of race
- 1.4x defence against certain race types
- Improve certain main skill abilities
- Deals 10~1000 damage
- Heals 10~1000 damage
- Probability to instantly kill an enemy
- Probability to ignore enemies' def upon dealing damage
- Probability for certain cards to appear/will not appear
- Probability to increase attack/defence
- Probability to decrease enemies' attack/defence
- Increase overall team HP by 1.2x (not stackable)
- Increase overall team DEF by 1.2x (not stackable)
- Increase overall team SUPP by 1.2x (not stackable)
DAILY MISSION REWARDS (Accumulation)
An additional optional reward system for Daily Mission reward.
This system allow players to customize their Daily Mission reward by accumulating 1 Orb by not collecting the final reward(gold floppy) after all other 4 missions are cleared. Once all 5 Orbs are accumulated, players are able to collect a random reward.
Some possbility of rewards:
- PVP crowns
- Burst capacitor
- Platinum ingots
- Continue capsule
- Points for point system store (section 5)
“Zzeeezzz.. Sssseesszz..” you heard drilling sounds coming out of an abandon tunnel as you approach a mysterious signboard that read 'Please Enter'.
Out of curiosity, you entered the dim-lit cave that is only lighted by sunray that peek through some tree leaves from above. As you trail cautiously towards the screeching sound, it gets louder and louder by the seconds, till a sudden strong flush of warm light blinded your senses. As you scrambled to regain your surroundings, a huge Digimon that appears to be clam and collected towers over you, in one of its weird-looking hand held a huge torch.
“Welcome, I'm Drimogemon, and I'm a treasure hunter, would you like me to hunt for ya?”
Players are able to treasure hunt for items and/or Digimons.
Two hunting plans will be available: Regular and Premium.
Regular plan has a shorter cooldown timer but the rate of obtaining rare treasures are lower, chances are increase by spending more Bits/Digimoney.
Premium plan has a higher cooldown time, with a higher rate of yielding rare treasures but requires a minimum spending of at least 10000 bits and 20 Digimoney. Premium plan also contains some unique and exclusive items not available in regular plan.
The higher the amount, the probability to yield higher quantity and quality treasures increases. A player may get one to a few items/Digimons on a single hunt.
Once a plan has been chosen with an amount invested, the countdown timer will start and treasure hunting will commerce. Hunt cannot be cancelled once it began.
Countdown timer will be displayed in Digimon Box menu.
POINTS SHOP (Secret Shop)
At a glance, it seems this shop is just a simple store like any other but something about it sent a chill down your very bone. Could it be the merchant's intimidating stare? You do not know, so you decided to walk over to clarify things.
You notice loads of unique goods behind the beefy merchant which catches your eye but also learnt that he accepts no Digimoney nor Bits for them. Feeling disappointed and frustrated, you walked away but stopped short after a few feet, remembering a question, to ask if the merchant is willing to do barter trade.
You turned around, to find that the shop nowhere in sight. Gone is its merchant along with all his goods! Pooooof!
A shop that relies solely on points for item/Digimons purchase. Points can be obtained through events, quests or from various modes like Battle Royal. Common items and Digimons will be available throughout but exclusive items and Digimons will only appear randomly in store for up to a few hours at any one time(just like Flash Event).
This will also gives more options and provide more gameplay!
Example of how a Points Shop looks like
BATTLE ROYAL (Multiplayer)
Welcome to Battle Royal, a multiplayer arena where up to 6 Digidestined pit against each other in an all out battle of strategy, wits and perseverance!
To enter Battle Royal, a ticket is needed. Ticket will be purchasable from Digimoney shop. Players can only enter Battle Royal up to 3 times a day, after which accessing the arena will be invalid.
Once a player entered the game, a half-torso silhouette of a person will mean that a slot has been taken. A maroon colored silhouette in an allocated slot indicates the main player(you) while grey silhouette indicate other players.
Select a single Digimon for battle.
Players' IGN will not be revealed till the end of a match.
Player's chosen Digimon will only be seen by it's owner in the main menu and will only be revealed when the battle starts.
The colored rectangular line below PLAYER 1-6 is each player's color and also a HP bar.
Once a Digimon has been chosen, the ready button will be available.
Use vote to start the game if there are less than 6 players. All players must vote in agreement for the match to start.
Points will be earned at the end of battle, points can be used for purchasing of items/Digimons in point shop. Players who quit the battle prematurely will not recieve any points at the end of the match.
Please ensure to have an optimal connection before joining or playing!
Dual Race (only main race deals damage)
Main skill/Leader skill (certain skills are not available for use)
Rune stats (additional stats from runes not applicable)
All Digimons' stats standardize at 700 / 1200 / 15000 / 800 (ATK / Def / HP / SUPP)
Players can choose a single target to attack, only the player who do the selection is able to see the green crosshair aim.
Match the cards in hand to deal damage, cards will be re-shuffled at randomly at the start of every turn.
Players can use main/leader skills when available or applicable, some skills are not available for use in Battle Royal. Skill turns are based on leader skill.
Players are given 10 seconds each turn to make their decision and play their cards. If timer ends which any input from player, the selection and cards will be randomly played.
Some explanation of certain interface and graphic icons not mentioned.
Ending a match/Score:
The match ends when all but one player lives.
The champion will be the last one standing, followed by runner-up(2nd last to die) and 2nd runner-up(3rd last to die).
Champion will receive 10 points, followed by 8 points, 6 points and 3 points(last 3) respectively.
Player who dealt lethal damage to another player will earn 1 additional point per kill at the end of the battle.
Players' IGN, colors and Digimons will be revealed at the scoring board.
Collect your rewards!
I hope you guys enjoy this thread, any comments or suggestion can be reply to below.