I think that what people fail to see is that this a card game.
Think of Yugioh:
There was a time when cards like Jinzo (mon that negated traps) was op, and usually banned.
As the game moved on, there came new cards that worked in different ways which outdated Jinzo in a way.
What I'm trying to point out is that the game needs different skills and ways to be played, egg pools should become more diverse (like in normal card games, where you have several packs), and pve or pvps where you get restrictions (no wild generators for Apollo and Diana's seasons, for example).
@dv01011001 hopefully we are not dying, though we are at a plateu. Pvp is for more hardcore players. I'm more worried of top players not reaching the insane amount of points they used to.