Suggestions that have been sent forward this week!
- Green 1 turn medium damage Sp or higher is missing!
Make a filter for the inventory that only shows mons that are in a team.
Make the halloween lr Gomamon and Agumon Hakase
New pvp tier/more damage in pvp
We need a new league called ultimate league, made just for players with 4100 or more defense, with increased damage of course, starting at 12000 pts. with amazing rewards like more DM, a weekly shard and maybe a new exclusive digimon to digivolve from commun to LR?? Idk maybe just more DM is fine, all I want is more DAMAGE
How about for both the Halloween and Christmas events you make a 40-50% discount on the VIP offers?
For all 3 of them, i'm sure that during that time, many players will consider buy one of them to get the faster energy refill + the DM and the XP.
Event drop limit
Increase drop limit on top right if you gonna throw so many 240 caps event.
I know the game was designed for 120 on that.
limit at 10 does not cut it anymore
or else, make the second evo 10 caps each for a total of 180 caps
Main and leader skills with medium dmg to all at 2 turns.
It would be more desired over mgx skills because it doesnt waste time but has same effect.
Add with double dmg LR and you are set for murder on turn 2!
Definitely would be an upgrade over normal reducers and making them DM exclusive sp+ could work and make sp+ dm mons great again!
Main skill: small dmg at 1 turn
Leader: small dmg at 1 turn
It would be an upgrade to 2 medium attackers tactic. Instead we could maybe go for 1 turn attack boosters to combine with this mon.
Main skill: medium increase in attack damage of x color at 1 turn
1 turn damage powaaaa!
Main: chance of browns at 1 turn
Leader: only wilds, x color and browns will spawn next at 1 turn
DIGIMON BUFFS/NERFS/EVO LINES REQUESTS
Old LR skills
Give the old PVP LRs a decent leader skill. They already have a SP main skill by today's standarts, but what's even worse is that anybody would take an Megalogrowmon X lead as companion instead of GvsS because of that retarded 4 turns "damage all".
I'm not asking to bring them straight in line with newer LRs, maybe a 2 turns Evo 2 or All 9 would an option or med-damage @1 / large damage @2.
Another option could be to give them the Jupiter/Löwe skill as leader, which would chancel the main but would make them decent leaders, while still being viable as members for monos/healing.