Suggestions that have been sent forward this week!
LR in the shop suggestion
I don't know if that was already suggested, but I was thinking as they give us every week a DM offer which is about 9k DM + some LR for $75. Well this week we have Mervamon and I always wanted to have her (just a simple example), but I'm neither willing to pay 6x$75 to get her BLB (and get a lot of DM which I don't really want) or spend an "x" amount of money to get her eventually in a new nature rotation. So what I was thinking was: throw a cheaper weekly offer (or one offer every 2 weeks, same way as DM eggs rotation) for THE LR DIGIMON ONLY, without the DM, for idk maybe $15~20, because it would still be sort of an OK price since we would have to buy 6 copies (unless if you're looking for collection purposes). So it's basically the same offer they already give us, still taking this week's offer as an example, we would have Mervamon on the store for $15~20, not including DM on that offer. I get the whole RNG thing, but I don't think a thing like that would ruin it
Loot tickets / Autobattle tickets
Consume a loot ticket to auto battle one battle that cant be auto battled
Switch team member positions
Alot of times i find myself switching my team digimons places (Specially when trying pvp combinations).
Say I have for instance Lowemon as my leader and Ceresmon on the last position.
If i wanted to put Ceresmon as my leader but still keep Lowemon in my team I would have to first switch Ceresmon out and replace him with a random digimon, then i would place Ceresmon on the leader position by taking Lowemon out and then Id have to put lowemon where Ceresmon was in the first place.
It would be really great if we could just switch directly between team members!
Top right island drops suggestion
Petition to make it so if you haven't maxed your drops yet in Top Right Hardcore Stage, bosses 100% drop caps. Or something. Preferably caps. This is getting old
Tamer level suggestion
Increase the maximum energy from 200 -> 240
If a player reaches level 200 , he will gain a 10% ~ 15% faster energy refill
If a player reaches level 300 and above , he will gain a 25 ~ 30% faster energy refill
My point is leveling now makes no sense , the xp will be so hard for the high lvl player as they require a lot of xp , so a high level player needs a faster refill.
Card effects suggestion
Hey, i think it would be cool to have like more effects in battles, i mean the sprites are always moving up and down and it would be amazing if they have i don't know like an aura or another thing that kills the monotony, if you search for any card game in the store MOST of them look nice (graphically), also it would be great to implement that to the backgrounds too (how many we have, ¿10?).
Finally, a more colorful interface would be better than a plain blue one.
DIGIMON BUFFS/NERFS/EVO LINES REQUESTS
Jesmon from the tower tickets needs a buff. It's got horrible stats and a main skill that ruins the only useful thing it has: its leader skill.
Aldamon SP in wiki shows wrong evo materials!
Training zone bug
When i level up a digimon sometimes the game blocks and i only can close the app
There are people who reported pulling 7 Lowemons from flash tickets before pulling 6 Metalgarurumons! / Also one report of pulling 7 Metalgarurumons before pulling 6 Lowemons
This is urgent! People work hard on these flash events only to get "scammed"!
Thats it for this week!