New skills suggestion
- 1 enemy turn delay at one turn.
I imagine it as SP+ skill,maybe DM,maybe ftp idk.
It would replace 1 turn medium attackers so instead of trying to kill a mon,we delay his attack for 1 turn.Or just combine both.
Probably should be leader skill
- New LR skill set (ftp?) :
Main: Turn 2 colors to brown (example: red and blue to brown)
Leader: Recovery amount increases slightly/considerably.
LR healers , we dont have any!
- New LR skill: 2 turn small dmg to all vamp
Lrs have skills that end the fight with their 2 turn skills.This skill wouldnt end it,but it would guarantee your survival so you can end it later.Weaker than other skills but kinda fun and refreshing! Also probably should be a leader skill.
- Decrease the stats of all enemies/Small increase in all stats
Reduce the attack,defense and hp of all enemies or buff all of your stats by a small amount!
- Small increase in the hp of all allies or specific race allies
1 turn skill,for those 2nd turn fatalities we face in this deadly pvp.
Some teams can heal to full after first turn but 5 enemies attacking at once depletes their whole hp! Small increase could make you survive just enough to start activating your abilities.
This list can go on and on,but should give enough "inspiration" to create more!