Suggestions that have been sent forward this week!
- On 2 year aniverssary why not make a omegamon alter b/s?
- Add a confirmation button for EVERY DM purchase
"You know what'd be great? Having a single screen that shows your loot after a battle instead of having to frantically tap the screen 30 times until you're back to the main menu. "
"New evolutions lines where we need ''special requirements'' like ''Having unlocked 15 SP+ from Collection''
Like if you want an SP+ Slayerdramon (maybe in a future), you need to have unlocked Dorugarugoradurogaromon SP+ first, just an example."
Fast skills for non matched colors
The yellow that buffs green def. Make him faster than normal version of that power. If ya also released more versions of powers like that. It might be a neat combo effect.
Like having a dark/green team with a dark guy that buffs green def. And a green guy that buffs dark def and as a result. They have synergy. The price of this synergy is one less skill since two slots to give your team full def buff. Unlike the one a dark mono would need. But also being faster as a result.
This would also open up a lot more team options as a player might have guys that can pair with these two different colors better than they could alone in full mono. Like a guy might have ugoudomon(sin thing) and ancientirismon. But not devilmon sp+..
I'm sure this has been suggested, but what if in the tower you could start at whatever tier you wanted, as long as you've already made it to that tier once in the last (insert time span here)? Maybe even with a cap, so even the top 20 players can't start past tier, I don't know, 30?
This might make it a little unbalanced for F2P people, but I know there are a lot of us who just stopped caring for the tower because the grind is so not worth it.
I haven't even gotten 6 of Examon and I don't think I'll end up getting 6 of him before some inevitable rotation because grindgrindgrindwastingmylifegrind.
Or maybe even some way to play it like those newer idle games so you can run through low tiers while your phone is on the charger and you're actually doing something in real life (aka, set a pattern of skills, and the AI pick your cards for you) and then if you die, oh well, guess you should have been paying attention.
Anything to kill the early grind, really.
Rune converter concept suggestion
Rune Convertion (the easy way): Wololo!
Now, something we all agree on, is the fact runes need a little improvement. This suggestion's objective is to make the runes a little more usable regarding an aspect i have found to be anoying: You can only place runes of a certain color on digimons of the same color...
What way is there to make proper rune color convertion then? Well, my idea is to use the Digivolve option. No need for extra designs or new sections/zones for the game.
What i suggest is simple: lets say i have a green God rune (6 star), and i reaaaally, reaaaaally need a dark one, then, on the evolution list of said rune i would find: green God+ rune(same as now) and other 4 God runes wich are the other 4 colors...
When i pick the color i need (in our scenario, Dark) the digivolve menu shows up and ask us for the material required to digivolve, in my suggestion, the required material is, AND SHOULD ALLWAYS BE NO MATTER THE RARITY OF TRANSFORMED RUNE, 5 common runes of the desired color, again, in my scenario, 5 dark runes. Once evolved, the rune Re-Creates with the new color (so yes, you can lose or win some stats, but you will loose 1 point per stat only, or win the same thing) . No caps, no rarer rune, no new hard to get item, just 5 common runes of the desired color.
- Easy to make
- no need for extra designs or add something to the already crowded UI of the app
- Gives a reason for older users to use their FP in order to find the material they need
- Faster Rune progression for old and new players, allowing you to suit the runes to your team and not the other way around, where you suit your team according to your runes
- Bits required: I have no idea how the amount of bits in evolution work, but its an small con vs a giant improvement
Devimons wheel suggestion
Love the game,just wanna ask one thing,the free spins only ever give me crests and yeah, they're helpful,but spending bits all the way to 98k and only getting crests is kinda disheartening... If there's anything anyone can do, can you please fix it? Thanks!
DIGIMON BUFFS/NERFS/EVO LINES REQUESTS
- LR digimon with main "Inflicts a small amount of damage to all enemies." at 1 turn
Healing digimon suggestion
Add 5 support enhancers (with a skill like buff support 50%) at 1 turn, one of each color, all SP or SP+. Focus stats on defense and support. Crappy attack and hp...
This will provide options to ceresmon medium, while not replacing her as the best healer
Ftp LR suggestion
Green LR to fp eggs
Green LR to gsp
Yellow LR to tower tickets
Purple LR to free tickets
This way we will have 2 lrs of each race for ftp available at all times.
Also, one of each race will be hard to get and one easy to get except for red lrs.bud red ones are already available for some/long time so it kinda compesates.
Make Huanlongmon dual race
"This being is good but also evil, and is called the "Taiji" of light and darkness. "
"Its Special Moves are continuously disassembling everything in the Digital World, throughout eternity, into the two extremes of light and darkness"
- Beelz LR (pvp reward) doesnt have the updated skills in wiki
Remove the top ranks DM prize as a main prize.
Put fixed amount of DM per list cleared per league to go with random ones.Fixed DM prize will start from the league thats reachable with free pvp energy where you have to start using crowns to go higher.This way you can control the players profit by adding DM rewards for staying in a league at the end of season.
BUT! First reaching of the league would basically be a DM loss,like an investment.By not playing at all and thinking of abusing it by using natural energy to get DM from Legend tier while they fall down would be actually returning the DM they invested by reaching it for first time.
Okay. Essentially. A battle tree prize system? Not sure how to say it. Essentially. Change the prizes for crossing a tier and make them all collectable but scale them to your rank.
Like the 300(is it three hundred?) for bronze 2. Let all players collect the reward. Except the reward is different based on your rank.
I admit I am not qualified to really give a good example of fair prizes. So my examples are purely for the sake of explaining.
Bronze two gets you a good floppy if your bronze. A gold floppy and a green ticket if your silver. And if your gold a gold floppy a green ticket and a 100DM. Legendary maybe make it 150 DM.
You can't access the DM unless you crown which had a cost. Even if all 10 ranks were the same.
After ten, that is 1000 for gold, 1500 for legendary along with 10 green tickets and 10 floppies. Like I said that actual prizes probably need to be different.
The only exploitable thing I see here is if a legendary player decided not to crown for a month( doubtful) but even then, what could they get, like 500 a week?
They'd probably get more from paying each week lol.
It is also a neat thought that a more casual player could "explode" one week and be rewarded the rest of the month.
The system will stay pretty much the same as always, so we should look for fixes within those parameters.
My personal preference would be:
allow people to collect the rewards as we move up through the tiers (pretty much old system)
bring back the insane damage above Legendary level, I barely needed to heal this week. How else do we challenge and reward better teams? Just give out the LR rewards for entering the tier (see above) so that weaker teams can still achieve the tier reward, and then allow us to battle at increased damage for placement awards only above that such as top 100 etc.
assuming current format is staying, the list rewards at gold and legendary tiers need to be improved a little
Thats it for this week!
Also please tell me if I forgot something,I did this one in a rush because I forgot to remember to send them on time
Damn you pvp,tower and flash anniversary!! XD