As you know, yesterday we changed Lowemon's and Algomon's Leader skills in order to limit their abuse as Companions.
We gave them a Leader skill "1-4999 Dmg to all" with 4turns @BLB. There was an outcry from many people who actually used Lowemon as direct damage Dealer in PVP. They considered this skill too unreliable.
Now, our intention was never to nerf Lowemon for people who actually had him, so we took these complaints serious.
After talking with some Lowemon owners, we decided to change his Leader skill to "Inflict large damage to all enemies" with the same 4 turns @BLB. Now, statistically this is actually less Damage than "1-4999", but it is reliable.
As always, this change has been declared an "anti-F2P" move by some users, because Lowemon is actually considered a"F2P" Digimon. My answer is that this has nothing with F2P, but with stoping Lowemon Leader abuse.
Players should focus more on their own teams than on their friends Leaders.
And in order to make improving your own team a little easier, we decided to buff some outdated Digimons, especially from the GSP Eggs and FP Eggs. There are also changes to some LR Digimon, but only to bring those in line with the latest LR.
I especially want to thank @dgk3593, who helped me compile a list of Digis who badly needed some buffs. I'm not saying there aren't others too, but i hope we have covered many of the most used Digimons.
So this is the list of changes:
Lowemon made Leader skill "Large Damage to all" @4 turns
Magnamon X-Antibody made Leader skill "Large Damage to all" @4 turns, added 30 Attack and 30 Defense
Algomon Ultimate made Leader skill "Big increase in the attack power of all allies." @3 turns
Jupitermon: Wrathmode reduced main skill at 1 turn @BLB, +110 Defense
Wargreymon X antibody +15 Attack
Alphamon LR +50 Attack, +20 Defense
Mervamon LR +60 Defense
Metalgarurumon SP+ Changed Leader skill from "Inflict max damage to all enemies" to "inflict large damage to all enemies." It was useless at 11 turns.
Greymon Vs Skullgreymon +30 Defense
Ladydevimon SP+ +90 Defense
Shoutmon x7 +20 Attack, +20 Support Useless Main skill was changed with "Inflict a large amount of damage and restore the same amount of HP."
Susanoomon -50 HP, +50 Defense, changed main skill to "1-4999 Dmg to all" skill at 4 turns @BLB. A Loaderliomon-like Holy Digi with the old skill will come shortly.
Slashangemon +25 Defense, skills 1 turn faster @BLB
Ravmon BM -80 Support, +80 Attack, switched Main Skill and Leader Skill
Sleipmon SP +30 Attack, +15 Defense
Ceresmon SP +50 Attack, +40 Defense
Shakamon SP +70 Attack, +20 HP
Goddramon SP -40 Support, +40 Defense, +80 Attack
Seraphimon SP +150 Attack (Yeah, he sucked)
Grankuwagamon SP +80 Attack, +20 Defense, +20 HP
Dukemon SP +40 Attack, +20 Support, skill at 4 turns @BLB
Apollomon SP +30 Attack, +30 Support + 10 Defense, skill at 4 turns at BLB
Grandlocomon SP -70 Support, +60 HP, +40 Defense changed main skill to "1-4999 Dmg to all" skill at 4 turns @BLB
Tactimon SP +100 Defense, +30 HP
Alphamon SP +125 Defense - this should restore some of his former Glory
Slayerdramon SP +30 HP, +30 Support
Beelzebumon God+ +100 Def
Bellestarmon God+ +100 Attack, +30 Def, -45 Support
Madleomon Armed Mode +35 Defense
Vikaralamon +30 Attack
Now, for such a big amount of changes it will take a small time to apply to Digimons already in player's inventories.
New cards from this list will already have the new stats. For already owned ones it can take up to 1 hour to get the new stats.