I think we don't have this yet and I am pretty sure we will soon have players asking for info about boss skills, so I'm gonna open this thread. I'm not so good at helping people so I will just copy anything iteresting you guys say about skills.
||How to beat it
|| When hit by a boss with this effect the player will lose additional 500 HP(?) every turn. The effect is applied whtn the boss with the skill hits you AND after all the bosses have attacked the pisoned player. Lasts for 9(?) turns ||Take with you at least one healer (turn cards to brown, direct healing or vampire skills).
|Paralysis ||When a digimon with this skill hits the player, it disables a digimon of your team for 9 turns. While it is paralyzed it can attack or use any skill, the skill gauge will also be stoped. However, its stats are not disccounted from your team's total. |
The order in wich paralysis disables your team is:
In case one of the previously paralyzed digis are restored, the next attack will ignore this order and paralyze again that digi.(Somebody plz confirm)
|The best way to handle this is to avoid having a lot of digimon paralyzed, so your best chance is to kill the boss quickly.</tr |
For a boss with this skill and 3 turns cooldown it can only paralyze 3 of your digis at the same time.
|Heal ||Recovers 50%(?) of each boss HP after being hit by the one with this skill. ||Kill the boss with the healing skill before attacking the others.
|Reflect ||After a boss with this skill is attacked, the player will receive a counter attack of the same magnitude, the damage received by the player will be equal to the damage received by the boss minus its team defense.
Sometimes this skill is not activated when you deal the final blow.
|Don't hit the boss for a damage that is greater than your defense+your HP or you will die. It might be hard to control this, so your best chance is to use digimon with direct damage skills like Daipenmon.
Another option is to use a chain that deals a lot of damage in the same turn that you activate a "Reduce all damage to 1" skill. (Junomon HM, Dukemon X, Holydramon)
|Revive ||After the boss with this skill attacks, all the other bosses who were previously defeated will come back to life at full HP. ||The only way to win against this is to kill every boss with this skill before they are able to attack you, this must be pretty difficult for bosses with 1 turn cooldown, in that case your best option is to kill all the bosses at the same time. Hit them with moderated chains and damage skills until each of them has a small amount of HP. Then activate a Damage all skill or a 9+2 chain if you are sure it will kill all the bosses at the same time. Another good option is to use skill of the type "Delays enemies attack"
||When the boss hits you, he will take one of you digimon as its minion. The digimon taken will be disabled on your team for the rest of the match so you can't attack or activate its skills, but his defense will still count for your team. The damage dealt by stolen digimon will vary according to its rarity, so common digimon will deal very few damage, while LR's will deal a lot. The order in which the boss steals your digimon will be:
Althought some times the order might be randomized, the maximum number of stolen digis will be 4.
|This skill is almost impossible to avoid so your best chance is to keep your best members in the central slots and use only SP or less rare digis to avoid being damaged a lot when they get stolen. Try to kill the original boss as quick as possible since every digimon he steals from you means less damage and more time needed to win against him, so 9 + 2 skills are very important as well as wildcard generators. Delayers are not recomended because of their large cooldown.